5 Free eBooks To Learn Adobe After Effects & Motion Graphics.Adobe After Effects Classroom in a Book ( release) | Adobe Press
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The 15 project-based lessons in this book teach students step-by-step the key techniques for working efficiently in After Effects and delivering in the widest possible range of media types. In addition to the key elements of the After Effects interface, this revised edition covers new features and techniques.
Learn how to create, manipulate, and optimize motion graphics for film, video, DVD, the web, and mobile devices. Gain hands-on experience animating text and images, customizing a wide range of effects, tracking and syncing content, rotoscoping, removing unwanted objects, and correcting color.
The online companion files include all the necessary assets for readers to complete the projects featured in each chapter. All buyers of the book get full access to the Web Edition: A Web-based version of the complete ebook enhanced with video and multiple-choice quizzes.
Creative professionals seeking the fastest, easiest, most comprehensive way to learn Adobe Premiere Pro CC …. Creative professionals seeking the fastest, easiest, most comprehensive way to learn Adobe After Effects CC ….
Creative professionals seeking the fastest, easiest, most comprehensive way to learn Adobe InDesign choose Adobe InDesign …. Creative professionals seeking the fastest, easiest, most comprehensive way to learn Adobe Animate choose from Adobe …. Skip to main content. Start your free trial. Show and hide more. Table of contents Product information. Getting to know the Workflow Getting started Creating a project and importing footage Creating a composition and arranging layers Adding effects and modifying layer properties Animating the composition Previewing your work Optimizing performance in After Effects Rendering and exporting your composition Customizing workspaces Controlling the brightness of the user interface Finding resources for using After Effects Review questions and answers 2.
Creating a Basic Animation Using Effects and Presets Getting started Importing footage using Adobe Bridge Creating a new composition Working with imported Illustrator layers Applying effects to a layer Applying an animation preset Precomposing layers for a new animation Previewing the effects Adding transparency Rendering the composition Review questions and answers 3.
Working with Shape Layers Getting started Creating the composition Adding a shape layer Creating a self-animating shape Duplicating a shape Creating custom shapes Positioning layers with snapping Animating a shape Animating using parenting Using nulls to connect points Previewing the composition Review questions and answers 5.
Animating a Multimedia Presentation Getting started Adjusting anchor points Parenting layers Precomposing layers Keyframing a motion path Animating additional elements Applying an effect Animating precomposed layers Animating the background Adding an audio track Review questions and answers 6. Animating Layers Getting started Simulating lighting changes Duplicating an animation using the pick whip Using a track matte to confine animation Animating using the Corner Pin effect Simulating a darkening sky Retiming the composition Review questions and answers 7.
Working with Masks About masks Getting started Creating a mask with the Pen tool Editing a mask Feathering the edges of a mask Replacing the content of the mask Adding a reflection Creating a vignette Adjusting the timing Trimming the work area Review questions and answers 8.
Using the Roto Brush Tool About rotoscoping Getting started Creating a segmentation boundary Fine-tuning the matte Freezing your Roto Brush tool results Changing the background Adding animated text Outputting your project Review questions and answers Performing Color Correction Getting started Adjusting color balance with levels Adjusting color with the Lumetri Color effect Replacing the background Color-correcting using Auto Levels Motion tracking the clouds Replacing the sky in the second clip Color grading Review questions and answers Creating Motion Graphics Templates Getting started Preparing a master composition Setting up a template Adding properties to the Essential Graphics panel Providing image options Protecting the timing of a section Exporting the template Review questions and answers Working with the 3D Camera Tracker About the 3D Camera Tracker effect Getting started Tracking the footage Creating a ground plane, a camera, and the initial text Creating additional text elements Locking an image to a plane with a solid layer Tidying the composition Adding a final object Creating realistic shadows Adding ambient light Adding an effect Previewing the composition Review questions and answers Advanced Editing Techniques Getting started Stabilizing a shot Using single-point motion tracking Removing unwanted objects Creating a particle simulation Retiming playback using the Timewarp effect Review questions and answers
Adobe After Effects Classroom in a Book ( release) [Book] - Item Preview
The core mission of this free After Effects eBook is to give you a solid foundation in motion graphics and design. Unfortunately, this eBook is not available in PDF format. You can read it online using a web browser. The goal of this eBook is to teach you the most important core features of After Effects through a series of practical exercises.
Every lesson in this book is created through real-world experiences, thus showing you exactly the right feature for any given task. You will start by learning simple animations, eventually working up to animating text, motion tracking, stabilization, and 3D models. After Effects Apprentice eBook has been designed for a variety of users.
From beginners and students to former users, this eBook will help raise the quality of productions. In total there are 12 lessons in this eBook starting from building your first animations to integrating and using 3D application into the After Effects.
Jarle Leirpoll is a filmmaker, motion graphics artist, and trainer based in Norway. You can even learn to write and use expressions in After Effects. Authored by David Alex , this eBook explains the basics of using After effects expressions.
By the end of this book, you will be able to use some of the most common and useful After Effects expressions. Working with Shape Layers Getting started Creating the composition Adding a shape layer Creating a self-animating shape Duplicating a shape Creating custom shapes Positioning layers with snapping Animating a shape Animating using parenting Using nulls to connect points Previewing the composition Review questions and answers 5.
Animating a Multimedia Presentation Getting started Adjusting anchor points Parenting layers Precomposing layers Keyframing a motion path Animating additional elements Applying an effect Animating precomposed layers Animating the background Adding an audio track Review questions and answers 6. Animating Layers Getting started Simulating lighting changes Duplicating an animation using the pick whip Using a track matte to confine animation Animating using the Corner Pin effect Simulating a darkening sky Retiming the composition Review questions and answers 7.
Working with Masks About masks Getting started Creating a mask with the Pen tool Editing a mask Feathering the edges of a mask Replacing the content of the mask Adding a reflection Creating a vignette Adjusting the timing Trimming the work area Review questions and answers 8. Using the Roto Brush Tool About rotoscoping Getting started Creating a segmentation boundary Fine-tuning the matte Freezing your Roto Brush tool results Changing the background Adding animated text Outputting your project Review questions and answers Performing Color Correction Getting started Adjusting color balance with levels Adjusting color with the Lumetri Color effect Replacing the background Color-correcting using Auto Levels Motion tracking the clouds Replacing the sky in the second clip Color grading Review questions and answers Creating Motion Graphics Templates Getting started Preparing a master composition Setting up a template Adding properties to the Essential Graphics panel Providing image options Protecting the timing of a section Exporting the template Review questions and answers Working with the 3D Camera Tracker About the 3D Camera Tracker effect Getting started Tracking the footage Creating a ground plane, a camera, and the initial text Creating additional text elements Locking an image to a plane with a solid layer Tidying the composition Adding a final object Creating realistic shadows Adding ambient light Adding an effect Previewing the composition Review questions and answers Animating changes in position is simple, because Animate automatically creates keyframes at the points where you move your instance to new positions.
Integrated into the bottom of the Timeline is a set of playback controls. You can also use the playback commands on the Control menu. The playhead loops, allowing you to see the animation over and over for careful analysis. The playhead loops within the marked frames.
Click Loop Option again to turn it off. Changing the Pacing and Timing You can change the duration of the entire tween span or change the timing of the animation by dragging keyframes on the Timeline. Changing the animation duration If you want the animation to proceed at a slower pace and thus take up a much longer period of time , you need to lengthen the entire tween span between the beginning and end keyframes.
If you want to shorten the animation, you need to decrease the tween span. Lengthen or shorten a motion tween by dragging its ends on the Timeline.
Your motion tween shortens to 60 frames, reducing the time it takes the cityscape to move. The timing of your entire animation remains the same; only the length changes. Add frames by Shift-dragging the end of a tween span. The last keyframe in the motion tween remains at frame 60, but Animate adds frames through frame The keyframe at frame 60 is selected. A tiny box appears next to your mouse pointer, indicating that you can move the keyframe.
The last keyframe in the motion tween moves to frame 40, so the motion of the cityscape proceeds more quickly. Span-based vs. However, if you prefer to click a motion tween and have the entire span the beginning and end keyframes, and all the frames in between be selected, you can enable Span Based Selection from the Options menu on the upper-right cor- ner of the Timeline or you can Shift-click to select the entire span.
With Span Based Selection enabled, you can click anywhere within the motion tween to select it, and move the whole ani- mation backward or forward along the Timeline as a single unit. You can change the color effect of an instance in one keyframe and change the value of the color effect in another keyframe, and Animate will automatically display a smooth change, just as it does with changes in position. Animate will create a smooth fade-in effect. The cityscape instance on the Stage becomes totally transparent.
The cityscape instance on the Stage becomes totally opaque. Animate interpolates the changes in both position and transparency between the two keyframes. Animating filters is no different from animating changes in position or changes in color effect. You simply set the values for a filter at one keyframe and set different values for the filter at another keyframe, and Animate creates a smooth transition.
Click the upper-right side of the Stage to select the transparent instance. Or, click the woman layer in the Timeline to highlight it; then click within the outline that appears on the Stage.
Set the Blur X and Blur Y values to 20 pixels. The woman instance is blurred throughout the motion tween. Animate establishes a keyframe for filters at frame The Blur filter changes from the keyframe at frame to the keyframe at Animate creates a smooth transition from a blurry instance to an in-focus instance. Understanding property keyframes Changes in properties are independent of one another and do not need to be tied to the same keyframes.
That is, you can have a keyframe for position, a different keyframe for the color effect, and yet another keyframe for a filter. Managing many different kinds of keyframes can become overwhelming, especially if you want dif- ferent properties to change at different times during the motion tween.
Fortunately, Animate CC provides a few helpful tools for keyframe management. When viewing the tween span, you can choose to view the keyframes of only cer- tain properties.
For example, you can choose to view only the Position keyframes to see when your object moves. Or, you can choose to view only the Filter keyframes to see when a filter changes. Right-click a motion tween in the Timeline, choose View Keyframes, and then select the desired property among the list. You can also choose All or None to see all the properties or none of the properties. When inserting a keyframe, you can also insert a keyframe specific to the property you want to change.
Right-click a motion tween in the Timeline, choose Insert Keyframes, and then select the desired property. You can also view an advanced panel, called the Motion Editor, to see and edit how the different properties of your object change over the course of the motion tween.
These kinds of changes are made with the Free Transform tool or with the Transform panel. The car will start small, and then become larger as it appears to move forward toward the viewer. The transformation handles appear around the instance on the Stage. The car becomes totally transparent. The current layer becomes a tween layer. A new keyframe is automatically inserted at frame to indicate the change in transparency. You have used Animate to tween the change in position and the change in scale as well as the change in transparency from frame 75 to frame Motion presets If your project involves creating identical motion tweens repeatedly, Animate allows you to save and reuse motion tweens as presets.
For example, if you want to build a slideshow where each image fades out in the same manner, you can save that transition as a motion preset. Alternatively, right-click the motion tween and choose Save As Motion Preset. Animate provides a number of motion presets that you can use to quickly build sophisticated animations without much effort. Changing the Path of the Motion The motion tween of the left car that you just animated shows a colored line with dots indicating the path of the motion.
You can edit the path of the motion easily to make the car travel in a curve, or you can move, scale, or rotate the path just like any other object on the Stage. To better demonstrate how you can edit the path of the motion, open the sample file 04MotionPath.
Moving the path of the motion You will move the path of the motion so the relative movement of the rocket ship remains the same but its starting and ending positions change. The path of the motion becomes highlighted. The relative motion and timing of the animation remain the same, but the starting and ending positions are relocated.
Transformation handles appear around the path of the motion. You can make the path smaller or larger, or rotate the path so the rocket ship starts from the bottom left of the Stage and ends at the top right. Editing the path of the motion Making your objects travel on a curved path is a simple matter.
You can either edit the path with Bezier precision using anchor point handles, or you can edit the path in a more intuitive manner with the Selection tool.
The handle on the anchor point controls the curvature of the path. Make the rocket ship travel in a wide curve. Select the Selection tool and make sure the path is deselected. Move your pointer close to the path of the motion. A curved icon appears next to your pointer, indicating that you can edit the path.
Drag the path of the motion to change its curvature. Choose the spots where you drag carefully! Each drag breaks the path into smaller segments, making it harder to achieve a smooth curve. Mastery will come with practice. In the motion picture splash page project, the orientation of the car is constant as it moves forward. However, in the rocket ship example, the rocket ship should follow the path with its nose pointed in the direction in which it is heading.
Orient To Path in the Properties panel gives you this option. Animate inserts keyframes for rotation along the motion tween to orient the nose of the rocket ship to the path of the motion. Use the Free Transform tool to rotate its initial position so that it is oriented correctly. This means that an object and its motion are independent of each other, and you can easily swap out the target of a motion tween.
Select the object that you want to swap on the Stage. In the Properties panel, click the Swap button. In the dialog box that appears, choose a new symbol 2 Click OK.
Animate will swap the target of Animate replaces the rocket ship with the alien. The motion remains the same, the motion tween. Creating Nested Animations Often, an object that is animated on the Stage will have its own animation. For example, the wings of a butterfly moving across the Stage may flap as it moves. Or the alien that you swapped with the rocket ship could be waving his arms. These kinds of animations are called nested animations, because they are contained inside the movie clip symbols.
Movie clip symbols have their own Timeline that is inde- pendent of the main Timeline. The alien appears in the middle of the Stage. In the Timeline, the parts of the alien are separated in layers.
A keyframe is inserted at the end of the motion tween. The left arm rotates smoothly from the resting position to the outstretched position. Right-click his right arm and choose Create Motion Tween. Animate inserts a keyframe at the end of the motion tween. The arm rotates smoothly from the resting position to the outstretched position. To prevent the looping, 11 Click the Scene 1 button in the Edit bar at the top of the Stage to exit symbol- you need to add code to tell the movie clip editing mode.
Timeline to stop on its Your animation of the alien raising his arms is complete. Wherever you use the last frame. JavaScript in later lessons.
But you can also have nested animations and graphics inside of graphic symbols, although they work a little differently. It will only play if there are sufficient frames on the main Timeline where the instance is placed. Because of the ease with which you can pick and choose what frame inside a graphic symbol shows, graphic symbols are ideal for lip syncing or other character variations. Using the Frame Picker for phonemes If animated characters talk, their mouth will be synchronized with their words.
Each sound, or phoneme, is produced by a different mouth shape. Animators draw a collection of these mouth positions to be used to synchronize to the soundtrack. You can store each mouth position as a keyframe in a graphic symbol. The file contains your familiar alien character on the Stage. The alien is not animated on a path, but his head is a graphic symbol with multiple keyframes inside of its Timeline.
Notice that the Timeline contains five keyframes in the mouth layer. Each keyframe shows the mouth in a different position. Frame 1 has a small closed mouth, frame 2 a rounded mouth, frame 3 a wide open mouth, and so on. Animate creates a SWF to play the animation. Nothing happens because there is only a single frame on the main Timeline, and a graphic symbol needs frames on the main Timeline to play its own Timeline.
Frames are added to both layers up to frame

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